dnd:worlds:munera:campaigns:two:session_summaries
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| dnd:worlds:munera:campaigns:two:session_summaries [2023/05/26 00:06] – josh | dnd:worlds:munera:campaigns:two:session_summaries [2024/01/19 01:25] (current) – josh | ||
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| With a lightened spirit, Roland boarded the Faded Luster and the Po' | With a lightened spirit, Roland boarded the Faded Luster and the Po' | ||
| + | ==== Sessions 82: Night Witch ==== | ||
| + | The party came ashore in northwestern Mirenth after sighting a small, architecturally out of place village on the shore. There they were met with a small group of individuals with strange, jarring mannerisms and muddled communications and questions. After a time, the party was allowed to take a small boat ride into a small cave and through a claustrophobic water way. | ||
| + | After reaching a small cavern, the Pod' | ||
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| + | The party discussed with her the illithid invasion, and asked what could be done about it. She answered that they would lose, there was nothing to be done besides survive in pockets of safety, and then stated that she wanted to " | ||
| + | |||
| + | ==== Sessions 83: Night Witch Pt 2 ==== | ||
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| + | After the Night Witch initiated an attack on the Po' | ||
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| + | Victorious in the end, the party found brief refuge in a dry room where they gathered some riches they found along with a stack of papers and scrolls, and spoke a bit more with the Night Witch in another form, before leaving the now flooded room and beginning the long walk out the claustrophobic tunnel. | ||
| + | |||
| + | ==== Sessions 84: Night Witch Pt 3 ==== | ||
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| + | The Po' | ||
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| + | The party finds themselves engaged in a long and challenging fight with the risk of death looming over their shoulders. | ||
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| + | ==== Sessions 85: Night Witch Pt 4 ==== | ||
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| + | The party defeated the thralls and strange nightmare causing creatures that attacked them outside of the tunnel. After the fight, the players quickly resurrected the two human thralls and found them clear headed. The Po' | ||
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| + | ==== Sessions 86: Back with the Gang Pt 1 ==== | ||
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| + | The party sailed back to Barrcana aboard The Faded Luster, spending some time talking with and learning more about the two they had saved from the Night Witch' | ||
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| + | Once in Barrcana, the party enjoyed a luxurious stay at Blue, running up an exorbitant tab. While here, the party planned to spend time investigating a bit about a possible Illithid cult, and to give Ven time to " | ||
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| + | After Ven was able to get an early lead on the location of a few high ranking members from his old gang, he found himself standing in a small, dark room. There he watched them play cards and talk business, unaware of Ven looming in the shadows. | ||
| + | |||
| + | ==== Sessions 87: Back with the Gang Pt 2 ==== | ||
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| + | Ven stalked the high ranking members while they played cards. After dimming the room, he moved through it terrorizing them with death, quiet threats, and a smile. One by one they fell in the dark room, lit only by a candle, until Ven had finished extracting what he wanted to know and ultimately exacting his revenge. | ||
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| + | Following those leads, the party approached Talatuno' | ||
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| + | ==== Sessions 88: The Fire ==== | ||
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| + | After defeating the Mind Flayer and guards at Talatuno' | ||
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| + | The Po' | ||
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| + | Last, the party learned that the Illithid that Talatuno had been working with, and was killed by, was called " | ||
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| + | After scrying to follow the mind flayer that had fled after nearly consuming Roland' | ||
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| + | ==== Sessions 89: Alrion - First Steps ==== | ||
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| + | The Po' | ||
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| + | After tying up a few loose ends in Armeth, including Ven learning he can't remove his boots, the party made way to Alrion. Faced with black thundering skies and an ominous dark structure ahead of them, the party makes it way towards their prey. A pair of mind flayers. | ||
| + | |||
| + | ==== Sessions 90: Alrion - First Steps Pt 2 ==== | ||
| + | |||
| + | After tying up loose ends on Munera, the Po' | ||
| + | |||
| + | Once there, the party engaged with a duo of Mind Flayers and their thralls. | ||
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| + | ==== Sessions 91: Alrion - No Return ==== | ||
| + | |||
| + | The Po' | ||
| + | |||
| + | They soon realized their planned return had a flaw, however, when Tali's transportation magic failed and the party realized The Covenant was likely blocking their return. | ||
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| + | After quelling the initial near violent disappointment of the farmers, the party decided to go to a nearby cave that one of them mentioned had been used before as a hide out. | ||
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| + | ==== Sessions 92: Alrion - No Return pt 2 ==== | ||
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| + | The party arrived at the cave the refugees mentioned had been a hiding place. There, the Po' | ||
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| + | After deciding to rest there for the night, the Po' | ||
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| + | ==== Sessions 93: Alrion - No Return pt 3 ==== | ||
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| + | The Po' | ||
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| + | While working on the forks, Alhund noticed a strange rumble that would follow shortly after each hammer strike. Anticipating a large creature of some kind, the party searched for another shelter to relocate to away from the refugees where they would resume the crafting and face whatever was coming. | ||
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| + | ==== Sessions 94: Alrion - No Return pt 4 ==== | ||
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| + | After relocating away from the refugees, the Po' | ||
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| + | The party fought an enormous Neothelid accompanied by cloakers hungry for scraps. After defeating the great worm, not without Roland experience some mild digestion, the Po' | ||
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| + | After completing them, the party shifted planes to the celestial plane, where they encountered a celestial that seems unhappy about the demonic " | ||
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| + | ==== Sessions 95: Clestia - The old man ==== | ||
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| + | After being confronted by a celestial being, the Po' | ||
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| + | Alhund eventually chose to confront it, invoking divine magic and implying the creature was forgoing a duty to their gods by denying the party at least a parley. After a tense moment, it relented and agreed to bring the party to a waiting god. | ||
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| + | The party flew on the backs of Pegasi until they were at the edge of a dome where an avatar of Bahamut awaited them. The party was told this divine wall was a manifestation of the covenant and would block passage back to Munera. Bahamut asked the party if they would rather be allowed through, opening a way home, or instead receive a boon and return to Alrion. | ||
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| + | The Po' | ||
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| + | ==== Sessions 96: Alrion- Beginning The Hunt ==== | ||
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| + | With their new found boon, the Po' | ||
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| + | ==== Sessions 97: Alrion- Brundic ==== | ||
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| + | After killing the oozes that had hidden on the aqueduct, the Po' | ||
dnd/worlds/munera/campaigns/two/session_summaries.1685059574.txt.gz · Last modified: 2023/05/26 00:06 by josh